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TTF_CreateGPUTextEngineWithProperties - Create a text engine for drawing text with the SDL GPU API, with

Availability

       This function is available since SDL_ttf 3.0.0.

Description

       These are the supported properties:

       • TTF_PROP_GPU_TEXT_ENGINE_DEVICE : the
         SDL_GPUDevice to use for creating textures and drawing text.

       • TTF_PROP_GPU_TEXT_ENGINE_ATLAS_TEXTURE_SIZE :
         the size of the texture atlas

Function Parameters

props  the properties to use.

Header File

       Defined in SDL3_ttf/SDL_ttf.h

Name

       TTF_CreateGPUTextEngineWithProperties  - Create a text engine for drawing text with the SDL GPU API, with
       the specified properties.

Return Value

       ( TTF_TextEngine
        *) Returns a

       TTF_TextEngine
        object or NULL on failure; call SDL_GetError() for more information.

See Also

(3), TTF_CreateGPUTextEngine(3), (3), TTF_DestroyGPUTextEngine(3), (3), TTF_GetGPUTextDrawData(3)

SDL_ttf                                           SDL_ttf 3.2.2         TTF_CreateGPUTextEngineWithProperties(3)

Synopsis

#include"SDL3_ttf/SDL_ttf.h"TTF_TextEngine*TTF_CreateGPUTextEngineWithProperties(SDL_PropertiesIDprops);#defineTTF_PROP_GPU_TEXT_ENGINE_DEVICESDL_ttf.gpu_text_engine.create.device"#defineTTF_PROP_GPU_TEXT_ENGINE_ATLAS_TEXTURE_SIZESDL_ttf.gpu_text_engine.create.atlas_texture_size"

Thread Safety

       This function should be called on the thread that created the device.

See Also