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TTF_CreateRendererTextEngineWithProperties - Create a text engine for drawing text on an SDL renderer,

Availability

       This function is available since SDL_ttf 3.0.0.

Description

       These are the supported properties:

       • TTF_PROP_RENDERER_TEXT_ENGINE_RENDERER :
         the renderer to use for creating textures and drawing text

       • TTF_PROP_RENDERER_TEXT_ENGINE_ATLAS_TEXTURE_SIZE :
         the size of the texture atlas

Function Parameters

props  the properties to use.

Header File

       Defined in SDL3_ttf/SDL_ttf.h

Name

       TTF_CreateRendererTextEngineWithProperties  -  Create  a text engine for drawing text on an SDL renderer,
       with the specified properties.

Return Value

       ( TTF_TextEngine
        *) Returns a

       TTF_TextEngine
        object or NULL on failure; call SDL_GetError() for more information.

See Also

(3),      TTF_CreateRendererTextEngine(3),      (3),      TTF_DestroyRendererTextEngine(3),       (3),
       TTF_DrawRendererText(3)

SDL_ttf                                           SDL_ttf 3.2.2    TTF_CreateRendererTextEngineWithProperties(3)

Synopsis

#include"SDL3_ttf/SDL_ttf.h"TTF_TextEngine*TTF_CreateRendererTextEngineWithProperties(SDL_PropertiesIDprops);#defineTTF_PROP_RENDERER_TEXT_ENGINE_RENDERERSDL_ttf.renderer_text_engine.create.renderer"#defineTTF_PROP_RENDERER_TEXT_ENGINE_ATLAS_TEXTURE_SIZESDL_ttf.renderer_text_engine.create.atlas_texture_size"

Thread Safety

       This function should be called on the thread that created the renderer.

See Also