TTF_RenderGlyph_Shaded - Render a single UNICODE codepoint at high quality to a new 8-bit surface.
Contents
Availability
This function is available since SDL_ttf 3.0.0.
Description
This function will allocate a new 8-bit, palettized surface. The surface's 0 pixel will be the specified
background color, while other pixels have varying degrees of the foreground color. This function returns
the new surface, or NULL if there was an error.
The glyph is rendered without any padding or centering in the X direction, and aligned normally in the Y
direction.
You can render at other quality levels with
TTF_RenderGlyph_Solid ,
TTF_RenderGlyph_Blended , and
TTF_RenderGlyph_LCD .
Function Parameters
font the font to render with.
ch the codepoint to render.
fg the foreground color for the text.
bg the background color for the text.
Header File
Defined in SDL3_ttf/SDL_ttf.h
Name
TTF_RenderGlyph_Shaded - Render a single UNICODE codepoint at high quality to a new 8-bit surface.
Return Value
Returns a new 8-bit, palettized surface, or NULL if there was an error.
See Also
•(3), TTF_RenderGlyph_Blended(3), •(3), TTF_RenderGlyph_LCD(3), •(3), TTF_RenderGlyph_Solid(3) SDL_ttf SDL_ttf 3.2.2 TTF_RenderGlyph_Shaded(3)
Synopsis
#include"SDL3_ttf/SDL_ttf.h"SDL_Surface*TTF_RenderGlyph_Shaded(TTF_Font*font,Uint32ch,SDL_Colorfg,SDL_Colorbg);
Thread Safety
This function should be called on the thread that created the font.
