TTF_RenderGlyph_Solid - Render a single 32-bit glyph at fast quality to a new 8-bit surface.
Contents
Availability
This function is available since SDL_ttf 3.0.0.
Description
This function will allocate a new 8-bit, palettized surface. The surface's 0 pixel will be the colorkey,
giving a transparent background. The 1 pixel will be set to the text color.
The glyph is rendered without any padding or centering in the X direction, and aligned normally in the Y
direction.
You can render at other quality levels with
TTF_RenderGlyph_Shaded ,
TTF_RenderGlyph_Blended , and
TTF_RenderGlyph_LCD .
Function Parameters
font the font to render with.
ch the character to render.
fg the foreground color for the text.
Header File
Defined in SDL3_ttf/SDL_ttf.h
Name
TTF_RenderGlyph_Solid - Render a single 32-bit glyph at fast quality to a new 8-bit surface.
Return Value
Returns a new 8-bit, palettized surface, or NULL if there was an error.
See Also
•(3), TTF_RenderGlyph_Blended(3), •(3), TTF_RenderGlyph_LCD(3), •(3), TTF_RenderGlyph_Shaded(3) SDL_ttf SDL_ttf 3.2.2 TTF_RenderGlyph_Solid(3)
Synopsis
#include"SDL3_ttf/SDL_ttf.h"SDL_Surface*TTF_RenderGlyph_Solid(TTF_Font*font,Uint32ch,SDL_Colorfg);
Thread Safety
This function should be called on the thread that created the font.
