TTF_RenderText_LCD - Render UTF-8 text at LCD subpixel quality to a new ARGB surface.
Contents
Availability
This function is available since SDL_ttf 3.0.0.
Description
This function will allocate a new 32-bit, ARGB surface, and render alpha-blended text using FreeType's
LCD subpixel rendering. This function returns the new surface, or NULL if there was an error.
This will not word-wrap the string; you'll get a surface with a single line of text, as long as the
string requires. You can use
TTF_RenderText_LCD_Wrapped () instead if you need to wrap the output to multiple lines.
This will not wrap on newline characters.
You can render at other quality levels with
TTF_RenderText_Solid ,
TTF_RenderText_Shaded , and
TTF_RenderText_Blended .
Function Parameters
font the font to render with.
text text to render, in UTF-8 encoding.
length the length of the text, in bytes, or 0 for null terminated text.
fg the foreground color for the text.
bg the background color for the text.
Header File
Defined in SDL3_ttf/SDL_ttf.h
Name
TTF_RenderText_LCD - Render UTF-8 text at LCD subpixel quality to a new ARGB surface.
Return Value
Returns a new 32-bit, ARGB surface, or NULL if there was an error.
See Also
•(3), TTF_RenderText_Blended(3), •(3), TTF_RenderText_LCD_Wrapped(3), •(3), TTF_RenderText_Shaded(3), •(3), TTF_RenderText_Solid(3) SDL_ttf SDL_ttf 3.2.2 TTF_RenderText_LCD(3)
Synopsis
#include"SDL3_ttf/SDL_ttf.h"SDL_Surface*TTF_RenderText_LCD(TTF_Font*font,constchar*text,size_tlength,SDL_Colorfg,SDL_Colorbg);
Thread Safety
This function should be called on the thread that created the font.
