gl_WorkGroupID - contains the index of the workgroup currently being operated on by a compute shader
Contents
Copyright
Copyright © 2012-2014 Khronos Group
[FIXME: source] 11/18/2024 GL_WORKGROUPID(3G)
Declaration
in uvec3 gl_WorkGroupID ;.SH "DESCRIPTION"
In the compute language, gl_WorkGroupID contains the 3-dimensional index of the global work group that
the current compute shader invocation is executing within. The possible values range across the
parameters passed into glDispatchCompute, i.e., from (0, 0, 0) to (gl_NumWorkGroups.x - 1,
gl_NumWorkGroups.y - 1, gl_NumWorkGroups.z - 1).
Name
gl_WorkGroupID - contains the index of the workgroup currently being operated on by a compute shader
See Also
gl_NumWorkGroups(), gl_WorkGroupID(), gl_LocalInvocationID()
Version Support
┌────────────────┬───────────────────────────────────────────────────────────────────────────────────┐
│ │ OpenGLShadingLanguageVersion │
├────────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤
│ Variable │ 1.10 │ 1.20 │ 1.30 │ 1.40 │ 1.50 │ 3.30 │ 4.00 │ 4.10 │ 4.20 │ 4.30 │ 4.40 │ 4.50 │
│ Name │ │ │ │ │ │ │ │ │ │ │ │ │
├────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
│ gl_WorkGroupID │ - │ - │ - │ - │ - │ - │ - │ - │ - │ ✔ │ ✔ │ ✔ │
└────────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘
