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SDL_SubmitGPUCommandBufferAndAcquireFence - Submits a command buffer so its commands can be processed on

Availability

       This function is available since SDL 3.2.0.

Description

       You must release this fence when it is no longer needed or it will cause a leak. It is invalid to use the
       command buffer after this is called.

       This must be called from the thread the command buffer was acquired on.

       All commands in the submission are guaranteed to begin executing  before  any  command  in  a  subsequent
       submission begins executing.

Function Parameters

command_buffer
              a command buffer.

Name

       SDL_SubmitGPUCommandBufferAndAcquireFence  - Submits a command buffer so its commands can be processed on
       the GPU, and acquires a fence associated with the command buffer.

Return Value

       Returns  a  fence  associated  with  the command buffer, or NULL on failure; call SDL_GetError() for more
       information.

See Also

SDL_AcquireGPUCommandBuffer(3),                                 SDL_WaitAndAcquireGPUSwapchainTexture(3),
       SDL_AcquireGPUSwapchainTexture(3), SDL_SubmitGPUCommandBuffer(3), SDL_ReleaseGPUFence(3)

Simple Directmedia Layer                           SDL 3.2.20       SDL_SubmitGPUCommandBufferAndAcquireFence(3)

Synopsis

#include<SDL3/SDL_gpu.h>SDL_GPUFence*SDL_SubmitGPUCommandBufferAndAcquireFence(SDL_GPUCommandBuffer*command_buffer);

See Also