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SDL_SubmitGPUCommandBuffer - Submits a command buffer so its commands can be processed on the GPU.

Availability

       This function is available since SDL 3.2.0.

Description

       It is invalid to use the command buffer after this is called.

       This must be called from the thread the command buffer was acquired on.

       All  commands  in  the  submission  are  guaranteed to begin executing before any command in a subsequent
       submission begins executing.

Function Parameters

command_buffer
              a command buffer.

Header File

       Defined in SDL3/SDL_gpu.h

Name

       SDL_SubmitGPUCommandBuffer - Submits a command buffer so its commands can be processed on the GPU.

Return Value

       Returns true on success, false on failure; call

       SDL_GetError () for more information.

See Also

(3),    SDL_AcquireGPUCommandBuffer(3),    (3),     SDL_WaitAndAcquireGPUSwapchainTexture(3),     (3),
       SDL_AcquireGPUSwapchainTexture(3), (3), SDL_SubmitGPUCommandBufferAndAcquireFence(3)

Simple Directmedia Layer                           SDL 3.2.10                      SDL_SubmitGPUCommandBuffer(3)

Synopsis

#include"SDL3/SDL.h"boolSDL_SubmitGPUCommandBuffer(SDL_GPUCommandBuffer*command_buffer);

See Also