SDL_SubmitGPUCommandBuffer - Submits a command buffer so its commands can be processed on the GPU.
Contents
Availability
This function is available since SDL 3.2.0.
Description
It is invalid to use the command buffer after this is called.
This must be called from the thread the command buffer was acquired on.
All commands in the submission are guaranteed to begin executing before any command in a subsequent
submission begins executing.
Function Parameters
command_buffer
a command buffer.
Header File
Defined in SDL3/SDL_gpu.h
Name
SDL_SubmitGPUCommandBuffer - Submits a command buffer so its commands can be processed on the GPU.
Return Value
Returns true on success, false on failure; call
SDL_GetError () for more information.
See Also
•(3), SDL_AcquireGPUCommandBuffer(3), •(3), SDL_WaitAndAcquireGPUSwapchainTexture(3), •(3), SDL_AcquireGPUSwapchainTexture(3), •(3), SDL_SubmitGPUCommandBufferAndAcquireFence(3) Simple Directmedia Layer SDL 3.2.10 SDL_SubmitGPUCommandBuffer(3)
Synopsis
#include"SDL3/SDL.h"boolSDL_SubmitGPUCommandBuffer(SDL_GPUCommandBuffer*command_buffer);
