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SDL_SetWindowPosition - Request that the window's position be set.

Availability

       This function is available since SDL 3.2.0.

Description

       If the window is in an exclusive fullscreen or maximized state, this request has no effect.

       This can be used to reposition fullscreen-desktop windows onto a different display, however, as exclusive
       fullscreen  windows  are locked to a specific display, they can only be repositioned programmatically via
       SDL_SetWindowFullscreenMode().

       On some windowing systems this request is asynchronous and the new coordinates may  not  have  have  been
       applied  immediately  upon  the  return  of  this  function.  If  an  immediate  change is required, call
       SDL_SyncWindow() to block until the changes have taken effect.

       When the window position changes, an SDL_EVENT_WINDOW_MOVED event will be emitted with the  window's  new
       coordinates.  Note  that  the  new  coordinates  may  not  match the exact coordinates requested, as some
       windowing systems can restrict the position of the window in certain  scenarios  (e.g.  constraining  the
       position  so the window is always within desktop bounds). Additionally, as this is just a request, it can
       be denied by the windowing system.

Function Parameters

window the window to reposition.

       x      the x coordinate of the window, or SDL_WINDOWPOS_CENTERED or SDL_WINDOWPOS_UNDEFINED.

       y      the y coordinate of the window, or SDL_WINDOWPOS_CENTERED or SDL_WINDOWPOS_UNDEFINED.

Name

       SDL_SetWindowPosition - Request that the window's position be set.

Return Value

       for more information.

See Also

SDL_GetWindowPosition(3), SDL_SyncWindow(3)

Simple Directmedia Layer                           SDL 3.2.20                           SDL_SetWindowPosition(3)

Synopsis

#include<SDL3/SDL_video.h>boolSDL_SetWindowPosition(SDL_Window*window,intx,inty);

Thread Safety

       This function should only be called on the main thread.

See Also