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drumgizmo - drum application

Additional Information

       For further information, visit the website http://www.drumgizmo.org.

drumgizmo                                         21 July 2018                                      DRUMGIZMO(1)

Bugs

       Report bugs to http://www.drumgizmo.org/wiki/doku.php?id=bugs.

Description

DrumGizmo  is  an open source cross-platform drum plugin and stand-alone application. It is comparable to
       several commercial drum plugin products.

       DrumGizmo uses an open drumkit file format, allowing the community to create their own drumkits.  It  has
       multichannel  output,  making  it  possible to mix it just the way you would a real drumkit. The optional
       built-in humanizer analyzes the midi notes, adjusting velocities on-the-fly. This client can be a  stand-
       alone  midi  renderer,  generating .wav files, 1 for each channel. Or use DrumGizmo as a software sampler
       for an electronic drumkit. There are also plugin versions available.

Examples

Rendermidifiletowavfiles:
              drumgizmo -i midifile -I file=file.mid,midimap=midimap.xml -o wavfile -O file=prefix drumkit.xml
       ReceivemidifromJackandsendaudiooutputtospeakers:
              drumgizmo -i jackmidi -I midimap=midimap.xml -o jackaudio drumkit.xml

Name

       drumgizmo - drum application

Options

-a,--async_load
              Load kit in the background.

       -b,--bleed
              Set and enable master bleed.

       -i,--inputengine {dummy|test|jackmidi|midifile}
              Use said event input engine.

       -I,--inputparmsparmlist
              Set input engine parameters.

              jackmidi:
              midimap=<midimapfile>

              midifile:
              file=<midifile>
              speed=<tempo> (default 1.0)
              track=<miditrack> (default -1, all tracks)
              midimap=<midimapfile>
              loop=<true|false>

              ossmidi:
              midimap=<midimapfile>
              dev=<device> (default '/dev/midi')

              test:
              p=<hit_propability> (default 0.1)
              instr=<instrument> (default -1, random instrument)
              len=<seconds> (default -1, forever)

              dummy:-o,--outputengine {dummy|alsa|jackaudio|wavfile|oss}
              Use said audio output engine.

       -O,--outputparmsparmlist
              Set output engine parameters.

              alsa:
              dev=<device> (default 'default')
              frames=<frames> (default 32)
              srate=<samplerate> (default 44100)

              wavfile:
              file=<filename> (default 'output')
              srate=<samplerate> (default 44100)

              oss:
              dev=<device> (default /dev/dsp)
              srate=<samplerate> (default 44100)
              max_fragments=<fragments> (default 4)
              fragment_size=<size> (default 8)

              More         info         on         max_fragments          and          fragment_size          on
              http://manuals.opensound.com/developer/SNDCTL_DSP_SETFRAGMENT.htmljackaudio:dummy:-e,--endpos
              Number of samples to process, (default -1: infinite)

       -r,--no-resampling
              Disable resampling

       -s,--streaming
              Enable diskstreaming

       -S,--strimingparmsparmlist
              Parameters for controlling the streaming buffers.

              limit=<size> (Limit the amount of preloaded drumkit data to the size)

       -t,--timing-humanizer
              Enable moving of notes in time.
              Note:addslatencytotheoutputsodonotusethiswithareal-timemididrumkit.-T,--timing-humanizerparmsparmlist
              Timing humanizer options.

              laidback=<val> (Move notes ahead or behind in time in ms [+/-100].)
              tightness=<val> (Control the tightness of the drummer. [0,1].)
              regain=<val> (Control how fast the drummer catches up the timing. [0,1])

       -t,--velocity-humanizer
              Enables adapting input velocities to make it sound more realistic.

       -T,--velocity-humanizerparmsparmlist
              Velocity humanizer options.

              attack=<val>  (How quickly the velocity gets reduced when playing fast notes.  Lower values result
              in faster velocity reduction. [0,1])
              release=<val> (How quickly the drummer regains the velocity when  there  are  spaces  between  the
              notes. Lower values result in faster regain. [0,1])
              stddev=<val>  (The  standard-deviation  for  the  velocity  humanizer.  Higher value makes it more
              likely that a sample further away from the input velocity will be played. [0,4.5])

       -l,--voice-limit
              Enable voice limit.

       -L,--voice-limitparmsparmlist
              Voice limit options.

              max=<val> (Maximum number of voices for each  instrument  before  old  samples  are  ramped  down.
              [1,30])
              rampdown=<val> (Time it takes for an old sample to completely fall silent. [0.01,2.0])

       -p,--parametersparmlist
              Parameters for the sample selection algorithm.
              close=<val>  (The  importance given to choosing a sample close to the actual velocity value (after
              humanization) [0,1])
              diverse=<val> (The importance given to choosing samples which haven't been played recently [0,1])
              random=<val> (The amount of randomness added [0,1])

       -v,--version
              Print drumgizmo version and exit.

       -h,--help
              Print command line help and exit.

       drumkitfile
              Load the drumkitfile.

Synopsis

drumgizmo [OPTIONS] <FILE>

See Also