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VRMLConverter - converts VRML to OGRE .mesh files

Author

       This  manual  page  was  compiled by Simon Schmeisser <s.schmeisser@gmx.net> based on a README.txt in the
       source directory for the Debian GNU/Linux system, but may be used by others.

                                                  Jan 07, 2020                                  VRMLCONVERTER(1)

Description

VRMLConverter converts VRML97 files to .mesh files containing static meshes and materials.

Name

       VRMLConverter - converts VRML to OGRE .mesh files

Notes

       Make  sure  your objects are tesselated. They don't have to be triangulated - the converter takes care of
       that, but primitive shapes (like spheres, boxes, etc) are not recognised.

       If you want the mesh to contain normals (which is usually the case), then  make  sure  that  normals  are
       exported. There is usually an option for this in the modeler, but the default is 'off' in most programs.

Options

       A summary of options is included below.

       sourcefile
              Name of the VRML97 file to convert

       destfile
              Optional name of file to write to. If you don't specify this OGRE overwrites the existing file.

Synopsis

VRMLConverter  sourcefile [destfile]

See Also