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SDL_GetGamepads - Get a list of currently connected gamepads.

Availability

       This function is available since SDL 3.2.0.

Function Parameters

count  a pointer filled in with the number of gamepads returned, may be NULL.

Header File

       Defined in SDL3/SDL_gamepad.h

Name

       SDL_GetGamepads - Get a list of currently connected gamepads.

Return Value

       ( SDL_JoystickID
        *) Returns a 0 terminated array of joystick instance IDs or NULL on failure; call

       SDL_GetError () for more information. This should be freed with SDL_free () when it is no longer needed.

See Also

(3), SDL_HasGamepad(3), (3), SDL_OpenGamepad(3)

Simple Directmedia Layer                           SDL 3.2.10                                 SDL_GetGamepads(3)

Synopsis

#include"SDL3/SDL.h"SDL_JoystickID*SDL_GetGamepads(int*count);

See Also