SDL_GetGamepads - Get a list of currently connected gamepads.
Contents
Availability
This function is available since SDL 3.2.0.
Function Parameters
count a pointer filled in with the number of gamepads returned, may be NULL.
Header File
Defined in SDL3/SDL_gamepad.h
Name
SDL_GetGamepads - Get a list of currently connected gamepads.
Return Value
( SDL_JoystickID
*) Returns a 0 terminated array of joystick instance IDs or NULL on failure; call
SDL_GetError () for more information. This should be freed with SDL_free () when it is no longer needed.
See Also
•(3), SDL_HasGamepad(3), •(3), SDL_OpenGamepad(3) Simple Directmedia Layer SDL 3.2.10 SDL_GetGamepads(3)
Synopsis
#include"SDL3/SDL.h"SDL_JoystickID*SDL_GetGamepads(int*count);
