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SDL_GPUTexture - An opaque handle representing a texture.

Availability

       This struct is available since SDL 3.2.0.

Header File

       Defined in SDL3/SDL_gpu.h

Name

       SDL_GPUTexture - An opaque handle representing a texture.

See Also

(3),  SDL_CreateGPUTexture(3),  (3),  SDL_UploadToGPUTexture(3),  (3),  SDL_DownloadFromGPUTexture(3),
       (3),       SDL_CopyGPUTextureToTexture(3),       (3),        SDL_BindGPUVertexSamplers(3),        (3),
       SDL_BindGPUVertexStorageTextures(3),          (3),         SDL_BindGPUFragmentSamplers(3),         (3),
       SDL_BindGPUFragmentStorageTextures(3),      (3),       SDL_BindGPUComputeStorageTextures(3),       (3),
       SDL_GenerateMipmapsForGPUTexture(3), (3), SDL_BlitGPUTexture(3), (3), SDL_ReleaseGPUTexture(3)

Simple Directmedia Layer                           SDL 3.2.10                              SDL_GPUTexture(3type)

Synopsis

#include"SDL3/SDL.h"typedefstructSDL_GPUTextureSDL_GPUTexture;

See Also